> Forest of True Sight > Questions & Answers Reload this Page Bug with Rampage as One?
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Old Dec 20, 2006, 06:15 AM // 06:15   #21
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I think you should report it. Its a rather weird quirk in an otherwise awesome skill.
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Old Dec 20, 2006, 07:38 AM // 07:38   #22
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I'm at work at the moment, but can someone please go into the game and test "Heal as One" which is also a skill and see if it interrupts all actions like movement and attacking?

The fact Rampage as one is a "Skill" and not a Shout or Stance could be the reason it acts the way it does.

But I'd like someone to test "Heal as One" before I log anything up with A.net.
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Old Dec 20, 2006, 07:39 AM // 07:39   #23
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Heal as one also interrupts your action.

Dunno about strike as one.
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Old Dec 20, 2006, 07:49 AM // 07:49   #24
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Heal as One interrupts the action, but also has an activation time of one second.

Strike as One does not interrupt the action, but then again, it's a shout.

Quote:
Originally Posted by RTSFirebat
The fact Rampage as one is a "Skill" and not a Shout or Stance could be the reason it acts the way it does.
Note that RaO is the only "Skill" in the game, which does not have an activation time, but still interrupts your action when activated.

Last edited by RoadKill97; Dec 20, 2006 at 08:07 AM // 08:07..
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Old Dec 20, 2006, 07:54 AM // 07:54   #25
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Ok thanks for the info, as it stands it seems "Ramage as One" doesn't have any activation time, it seems to be instant...

Of course this could be a mistake thus the reason it interrupts your action, or its just bugged.

I'll make a support ticket to A.net about it shortly.
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Old Dec 20, 2006, 08:28 AM // 08:28   #26
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Quote:
Originally Posted by RTSFirebat
Ok thanks for the info, as it stands it seems "Ramage as One" doesn't have any activation time, it seems to be instant...

Of course this could be a mistake thus the reason it interrupts your action, or its just bugged.

I'll make a support ticket to A.net about it shortly.
I already said it's called aftercast... it was probably intended as part of the nerf... lot's of skills have aftercasts (or lack thereof) that similar skills dont, as a balancing tool...

Just because it's called aftercast doesn't mean it is only a feature of spells...
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Old Dec 20, 2006, 09:38 AM // 09:38   #27
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I find it a weird "bug" ... I mean, the point of the whole skill is to make you and your companion faster.. Then why do I have to stop running, stand still and then do something to make us faster? Would be more convenient if they made it a shout, then I could cast it while running
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Old Dec 20, 2006, 10:01 AM // 10:01   #28
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Just hit spacebar immediately afterwards. I personally don't think this is a bug. RaO is not a stance, it is a skill like Ritual Lord, and using it makes you stop because it is a skill being used, rather than a stance being activated. You can activate a stance while doing something else, but a skill has to be queued, if you are already performing an action (attacking, running, healing skill, knocked down), RaO will be queued and you will use it when you finish your current action.
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Old Dec 20, 2006, 10:05 AM // 10:05   #29
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Quote:
Originally Posted by Hand of Ruin
I already said it's called aftercast... it was probably intended as part of the nerf... lot's of skills have aftercasts (or lack thereof) that similar skills dont, as a balancing tool...

Just because it's called aftercast doesn't mean it is only a feature of spells...
It stopped your action even in the first days nightfall was out, before the pet-must-be-alive nerf. And I haven't noticed any aftercast: If I run, then press Rampage As One and press W about the same time, I don't seem to stop.

The bit about self-interrupting is only annoying, it does make the skill any weaker since you can work around it, so I'd guess it's a bug and not a way of nerfing the skill.
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Old Dec 20, 2006, 10:37 AM // 10:37   #30
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Quote:
Originally Posted by Carth`
Just hit spacebar immediately afterwards. I personally don't think this is a bug. RaO is not a stance, it is a skill like Ritual Lord, and using it makes you stop because it is a skill being used, rather than a stance being activated. You can activate a stance while doing something else, but a skill has to be queued, if you are already performing an action (attacking, running, healing skill, knocked down), RaO will be queued and you will use it when you finish your current action.
Bolded parts where you go wrong.

No offense, but please read the thread before posting, it is only two pages so far.

Also, do some testing at Isle of the Nameless with Ritual Lord. Use RL while running to see if your character stops. You can also try other skills like Endure Pain and Healing Signet. According to your claims, HS should finish before Endure Pain will be activated.

Last edited by RoadKill97; Dec 20, 2006 at 10:40 AM // 10:40..
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Old Dec 20, 2006, 10:50 AM // 10:50   #31
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I thought Ritual Lord did make you stop. -_-

What I said is still true, that's how it behaves - as a skill in a queue. But if other "skills" don't behave the same way, then I agree it should be changed.
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Old Dec 20, 2006, 11:14 AM // 11:14   #32
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I've logged a bug report with A.net now, waiting a responce.

If anything I think the solution would be to change it to a "Shout" or "Stance".
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Old Dec 20, 2006, 11:23 AM // 11:23   #33
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Quote:
Originally Posted by RTSFirebat
I've logged a bug report with A.net now, waiting a responce.

If anything I think the solution would be to change it to a "Shout" or "Stance".
Changing it to a stance would be a balance change(read 'Slight Nerf') instead of a pure bug fix. Being able to pair RaO alongwith a ranger stance made for some interesting choices.
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Old Dec 20, 2006, 11:51 AM // 11:51   #34
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Quote:
Originally Posted by Anarkii
Changing it to a stance would be a balance change(read 'Slight Nerf') instead of a pure bug fix. Being able to pair RaO alongwith a ranger stance made for some interesting choices.
Well of course it's has the advantage of being able to be used with stances such as Whiring Defence.

But being changes to a shout could be a possible option.
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Old Dec 20, 2006, 12:04 PM // 12:04   #35
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Actually it's better as it is now. Changing it to either a stance or a shout would weaken it as there are now a few 'shout-hate' skills in the game (Ulcerous Lungs, Vocal Minority etc.). Though it probably needs weakening anyways .
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Old Dec 20, 2006, 12:17 PM // 12:17   #36
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Quote:
Originally Posted by RTSFirebat
Thank you very much for contacting the Guild Wars Customer Support Team. Unfortunately there is no information available on the subject you inquired about. Such information will be normally be released to the public on our official website www.guildwars.com as soon as it becomes available. You might also want to visit the numerous Guild Wars fansites and forums ( http://www.guildwars.com/community/fansites/ ) where you will also be able to find a lot of information regarding Guild Wars.

We are sorry that we can not help you in this case, but please feel free to contact us again in case you have other questions.
Well that is their response... not really want I asked.

They said they will "forward" it onto their development team

So basically support knows nothing about what I'm asking "Is it a bug?" and cannot help further.

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Old Dec 20, 2006, 03:59 PM // 15:59   #37
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I'm sure they're well aware of the fact that you have to stop to activate the skill, they did have to develop it after all. It seems balanced as it is currently. They might have decided to have it work the way it does with its current duration. I would bet that if they make it work like other pet shouts, they'll reduce its duration.

It is a bit annoying they way it works, I agree.
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Old Dec 20, 2006, 04:46 PM // 16:46   #38
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Quote:
Originally Posted by RTSFirebat
Well that is their response...
rofl, looks like they didn't really read it, or just gave you the premade reply that fits best.

Did you file it under bug reports, or under one of the other categories?
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Old Dec 20, 2006, 08:30 PM // 20:30   #39
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RaO is bugged IMO. That "stop running when you use a no cast time run skill" is obviously a bug, without a doubt.
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Old Dec 20, 2006, 09:06 PM // 21:06   #40
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Quote:
Originally Posted by Fiddlers Black
it is a skill, so it requires your action how small it might be, just like dolyak signet ... also no activation time and can't activate it while running etc. ...
Being a plain skill has nothing to do with why you stop. It's just the way they decided to implement its use. Other plain skills let you activate them while moving.

Youre getting the godliest speed/attack boost in the game. Don't complain noob.
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